Author: Josh Hicks
Publisher: Graphic Universe
Step into the ring at Glorious Wrestling Alliance, the universe's least-professional wrestling company. The Great Carp, an amphibious wonder, is feeling the weight of his championship. Miranda Fury has donned a mask to smash wrestling's glass ceiling. And Gravy Train is desperate for a new gimmick, but it's hard when you're shaped like a giant gravy boat.
Collected in colossal full color for the first time, Josh Hicks's cult-hit comic covers identity, anxiety and leg drops. In this hilarious love letter to the surreal theater of pro wrestling, the insecure grapplers of GWA lock up, throw things, throw each other and occasionally curl up into little balls.
I can’t say I’ve ever watched pro wrestling and thought, “I wonder what secret ambitions, side projects and existential crises go on behind the scenes for these people.” But maybe you have wondered; after all, if their wrestling is fake, how fake are their real lives? Welsh cartoonist and self-admitted non-wrestler Josh Hicks is here to imagine it with us, in a colorful and self-deprecating style that helped me breeze through this in an hour or two.This diversion through the anxiety, foibles, financial woes and mental health of the GWA members is probably more entertaining than watching an actual GWA match. It somehow tackles serious themes while never taking itself too seriously. The characters themselves are surreal—Great Carp, who has a head like a carp, or Gravy Train, whose body is literally a gravy-filled vessel—but I still found myself drawn into their internal hopes and dreams. My personal favorite was Death Machine’s eloquent but frustrated side career in wrestling-inspired poetry. I would absolutely buy his books.
For parents looking for comics for their kids, the colorful style may make it appear younger than its content. I would hesitate to give this to my middle-school kids (who love and even create comics that look like this one); the target audience is clearly more for teens and young adults. In addition to the fact that my kids aren’t yet in the identity-crisis phases that would relate to some of these characters, there are also more mature themes of drug abuse, suicidal ideation, etc. They probably also wouldn’t understand why the CEO’s father, Lovett Sr., is in an iron lung…but I suppose that’s incidental to the plot.
Even so, it certainly captures some of the current teen/YA zeitgeist of “what’s really the point?” while still leaving us with a useful path forward from the major character arcs. It's not a game-changer or ground-breaker in a lot of ways; superhero comics do at least as much soul-searching, though they sometimes take themselves too seriously. However, for anyone who is already a fan of pro wrestling as a concept, or is interested in the lives of those in show business, or just wants to watch someone else’s identity crisis instead of their own for a while, you’ll definitely find something to relate to. If Great Carp and Socrates alike can advise us to “know thyself,” we’ll very much find ourselves somewhere in the ring or behind the scenes in this iteration of the GWA.
-J.G.