When unidentified ships begin sabotaging Thalinraya’s terraforming project, Tab must trust in his synthetic companions and lifelong friends, Vie and Wil, to help him escape before the planet comes apart in this mind-bending sci-fi adventure. “Dayr, decrypt this word squirt with the protocol we used in EllGray3. Your mom always said you were porous, but I think you’ll remember. I need you to know about Vie and Wil. I know our friendship was a long time ago for you now, but it’s still pretty recent for me.
“Things here are poggs. Thalinraya is spiraling into its sun. And so you know, I never intended to kill myself. I’m only doing this because I have to. See you soon.” —Tab Terminal Dispatch is set in a meticulously drawn future with complex characters and heart-pounding battles. This is the first installment in the Dispatch Sequence, a riveting new series that explores transhumanism, artificial intelligence and the price of our drive to survive.
- Kevin Velayo
Soar into a breathtaking world of heroes and ferocious unicorns in this first book in the hotly anticipated fantasy adventure series for age 9+ fans of Harry Potter, Percy Jackson and Amari and the Night Brothers.
Thirteen-year-old Skandar Smith has only ever wanted to be a unicorn rider. To be one of the lucky few selected to hatch a unicorn. To bond with it for life; to train together and race for glory; to be a hero.
But just as Skandar’s dream is about to come true, things start to take a more dangerous turn than he could ever have imagined. A dark and twisted enemy has stolen the island’s most powerful unicorn – and as the threat grows ever closer, Skandar discovers a secret that could blow apart his world forever . . .
Get ready for unlikely heroes, elemental magic, sky battles, ancient secrets, nail-biting races and ferocious unicorns in this epic adventure series that will have your heart soaring.
Brothers. Detectives. Witches? Meet Pete and Alastair Montague in the first installment of a new graphic novel duology that is the Hardy Boys meets Paper Girls. Pete and Alastair Montague are just a couple of mystery-solving twins, living an ordinary life. Or so they thought. After a strange storm erupts on a visit to the beach, they discover there is more to their detective skills than they had thought. Their guardian, David Faber, a once prominent professor, has been keeping secrets about their parents and what the boys are truly capable of.
At the same time, three girls go missing after casting a mysterious spell, which sets in motion a chain of events that takes their small town down an unexpected path. With the help of David's daughter, Charlie, they discover there are forces at work that they never could have imagined, which will impact their lives forever. An exciting new graphic novel from innovative creators Nathan Page and Drew Shannon that is at once timely and thrilling.
The Hate U Give meets Internment in this pulse-pounding thriller about an impenetrable dome around Baltimore that is keeping the residents in and information from going out during a city-wide protest.
Jamal Lawson just wanted to be a part of something. As an aspiring journalist, he packs up his camera and heads to Baltimore to document a rally protesting police brutality after another Black man is murdered.
But before it even really begins, the city implements a new safety protocol...the Dome. The Dome surrounds the city, forcing those within to subscribe to a total militarized shutdown. No one can get in, and no one can get out.
Alone in a strange place, Jamal doesn't know where to turn...until he meets hacker Marco, who knows more than he lets on, and Catherine, an AWOL basic-training-graduate, whose parents helped build the initial plans for the Dome.
As unrest inside of Baltimore grows throughout the days-long lockdown, Marco, Catherine and Jamal take the fight directly to the chief of police. But the city is corrupt from the inside out, and it's going to take everything they have to survive.
Fourteen-year-old Blue Jasper takes his younger siblings, twins Indigo and Violet, out for a hike to give their mother a break. One moment the twins are scampering in the trees right ahead of him, and the next moment they are gone. As Blue frantically searches for them, a strange woman appears in the forest claiming to be the Faerie Queen Olea of Nearwood and the twins’ real mother. Now because of a magical pact, Blue's mother's life will be in danger if he can't find the twins before the next sunset. Blue must find his way into the magical forest known as the Crosswood and through the dangerous Faerie lands beyond it. Will he be able to find the twins in time? And will they be able to find their way out again? This is the first book in the Faerie Woods series.
Fourteen-year-old Blue (a human) should be upset that his new friends Salix (a Nixie) and Finola (a Faerie) have tricked him into going on another adventure into the Faerieland. But he's actually quite excited. Especially since their quest to find the way back to Salix's homeland takes them through the Wherewood, a magical region where lost things go. They encounter confused pets, misplaced homework assignments and mountains of odd socks. But when a misstep leads Blue into the forsaken Witherwood, he comes face to face with an old enemy. And Olea, the cursed former queen of Nearwood, will not let Blue go so easily this time. This is the second book in the Faerie Woods series, following The Crosswood.
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: Both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
Morgan and Eli, two Indigenous children forced away from their families and communities, are brought together in a foster home in Winnipeg, Manitoba. They each feel disconnected, from their culture and each other, and struggle to fit in at school and at their new home -- until they find a secret place, walled off in an unfinished attic bedroom. A portal opens to another reality, Askí, bringing them onto frozen, barren grounds, where they meet Ochek (Fisher). The only hunter supporting his starving community, Misewa, Ochek welcomes the human children, teaching them traditional ways to survive. But as the need for food becomes desperate, they embark on a dangerous mission. Accompanied by Arik, a sassy Squirrel they catch stealing from the trapline, they try to save Misewa before the icy grip of winter freezes everything -- including them.